GAMESfrom Fancyclopedia 2
Fanationalism demonstrates itself in our urge to
invent in this field and thus give a stfnal tinge even to our
gafia-type activities. Barsoomian chess ("jetan") as described by John
Car -- sorry, I mean ER Burroughs -- was obvious and is our oldest table
game, many boards and pieces having been made. SF crossword puzzles, also,
appeared long ago. In the 40s Fairy Chess was known in California; it
involved, among other variations, pieces of a fantastic nature. One could
travel in time; one could split, like an amoeba; one could make only a single
move during the course of a game. Of games involving chance John Baltadonis
invented Cosmic Monopoly; Ted Tubb, Viną Clarke, Ken Bulmer and a couple
other British fen invented something called The Game, which was incredibly
complicated but involved both chance and skill; Boskone III tested Art
Widner's game Interplanetary. (An effort to commercialize Interplanetary was
unsuccessful.) All of these involve trading in an interplanetary market with
hazards such as space pirates, meteors, and like that. There are commercial
Buck Rogers and other games which are beneath our dignity to note. It should
be observed that all these games are really just adaptations of games
currently popular in the
Macrocosm, given a stfnal flavor. Interplanetary, as invented by Widner
and brought up to date by Metchette, Evans, Pavlat and White, is the most
original of the bunch. Speer would like to see a board game invented which
would center about fannish references; the brainstorming sessions at the
Seattle WesterCon came up with moves and hazards such
as "Join N3F, go back three spaces", and "Be chairman of world convention;
remove one year from life and take ten years off life."
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